- 1 Intro
- 2 Discovery
- 3 Conventions
- 4 Types
- 5 Trends
- 5.1 Recycled Assets
- 5.2 Interactables
- 5.3 Tiny Switches
- 5.4 Guns and Knives
- 5.5 Destruction
- 5.6 Out Of Bounds
- 5.7 Mode Agnostic
- 5.8 Dog Tags and Camo
- 5.9 Morse Code
- 5.10 Languages
- 5.11 Warped Audio
- 5.12 Number Sequences
- 5.13 Player Count
- 5.14 Skulls
- 5.15 Collectibles
- 5.16 Player Tagging
- 5.17 Random Chance
- 5.18 Random Location
- 5.19 Time and Location
- 5.20 Environmental Cues
- 6 Common Problems
Easter Eggs have been a part of the Battlefield series since the beginning. They can take on a wide variety of forms…from a simple reference to a previous game, to an entire meta-game contained inside a map. Some have even been known to reach out beyond the game, and into the internet through websites and social media channels. Even though they vary greatly game to game, it’s still possible to identify trends among them.
It’s the nature of an easter egg to be hidden and undocumented. More often than not, players will happen upon them accidentally. However, developers have been known to use social media to tip players off on where to start as well.
There are no known EEs that interfere with standard gameplay.
Players are never required to engage in EE content. However, it may give them early access to an item that will be made more accessible at a later date.
Within Battlefield, there is rarely ever any kind of payoff for discovering an EE. Avid hunters often agree that the efforts put forth to discover or solve an EE is the most rewarding part.
The vast majority of Battlefield‘s EEs are simply references to other video games, inside jokes, or even film and television. Some can be so subtle that they remain unnoticed by the average player.
It’s common for game developers to temporarily update their newest game to feature aspects of whatever real-world holiday is currently happening.
Oftentimes developers will put a lot of time into creating a system that never makes it into the final build of their game. Instead of scrapping it all together, they may hide it away for dedicated players to find.
Some developers may choose to memorialize the loss of a colleague or family member by creating an in-game tribute to them.
The most involved EEs of all are ones that break the conventions of the game, and present their own set of rules to the player. These types of EEs have been known to take months to solve, or become so complicated that it’s never fully known whether or not it is complete.
A sizeable portion of Battlefield EEs are iconic models or audio returned from previous games. Assets from Mirror’s Edge were found throughout BF3, as well as previous Battlefield musical themes.
Various keypads, buttons, levers, and switches are often used to trigger special EE related events. An in-game prompt similar to ‘Press [E] to interact’ will indicate when this is the case. However, any model could potentially be interacted with using ‘E’, even without a prompt. Prompt-less interactables will not have the appearance of something normally interacted with. In BF Hardline, you press ‘E’ on a small statue to make it spin around, without ever seeing a prompt.
During the DICE LA Camo EE, tiny matchbox-sized buttons were hidden on rocks, under wooden docks, and one was even infamously hidden inside a random destructible tree.
Guns and Knives
Some items can only be interacted with by shooting them. Some are even exclusive to knife slashes. The Phantom Bow EE had players slashing tiny white boxes with their knives. The Megalodon EE has players shooting tiny glowing lights out in the ocean.
Doors and walls have been known to hide secret chambers containing an EE, which require rockets or hand placed explosives to destroy. In BF3, a wall needed to be blown down to reveal a futuristic helmet from Dead Space. In BF Hardline, some items need to be destroyed to reveal a secret button.
Out Of Bounds
EEs can be placed anywhere, even in places not reachable by the player. Players are usually expected to view these with a scoped rifle instead of actually moving close to them. Be aware that the outer bounds can change depending on what mode is being played. The BF1 Beacon of Gondor EE requires you to shoot a tiny pyre seen far away out of the game bounds.
Most EEs will exist in the base layer of a map, meaning that they are always accessible regardless of the mode. However, the outer bounds of the mode may prevent you from staying alive long enough to reach it. BF1’s headphones can be found as long as the game bounds permit.
Dog Tags and Camo
Some of the most prominent EEs in Battlefield require players to have specific dog tags and/or camouflage equipped in order for an event to trigger. The Phantom Bow EE required you to equip special camo, gun camo, and dog tag along with 3 friends in order for an elevator to activate.
Both sound and visual forms of morse code have been used to communicate to players throughout BF EE history. Most often a static light source will flash at an inconsistent rate, indicating the presence of the code. Auditory ‘dits’ and ‘dahs’ can also be heard emitting from devices, as well as heard through walls. The DICE LA Camo EE used hanging lanterns that flashed on and off to deliver morse code messages.
Not all EE related messages are in English. DICE LA Camo EE contained morse code transmitted in Russian and Belarusian. One Megalodon EE clue was written in Chinese.
Important audio related to an EE will sometimes be pitched very low to help disguise it. Players are expected to record and modify the audio to use the results. The DICE LA Camo EE has a segment that requires you to wait inside a specific bush until low pitched voices can be heard. When pitched up, this sound became a recognizable song from the animated series Battlefield Friends.
Long sequences of numbers often show up in BF EEs, usually to be entered into a keypad. The game is even capable of generating unique numbers for individual players. The final step to acquiring the DICE LA camouflage required players to utilize this individualized number on a keypad, meaning the EE was personalized for every player.
Several EEs require a specific amount of players to be present in one area at a time. For the Phantom Bow EE, 4 players needed to be present inside the elevator for it to activate. The Dinosaur Roar EE required 2 players to press different buttons simultaneously.
Ever since BF4, skull imagery has been associated with EEs due to the Phantom Program, which was involved with most of its EEs. The DICE LA Camo EE had a feint skull painted on a wooden support beam near a lantern that flickered in morse code.
It’s possible for a player to temporarily ‘collect’ an EE item to gain access to other map-specific features. These are usually collected by walking over an item until a sound effect plays, and the model disappears. The item will not affect the appearance of the player, and they would otherwise have no idea they’re holding it. This exact functionality is seen with BF1’s headphones EE.
An individual player can be ‘tagged’ by the map, meaning that specific player is given special recognition by EE content. The Megalodon EE ‘tags’ the player who gets struck by lightning on the wind turbine, allowing them to see special glowing orbs that need to be shot to continue the EE. This functionality is likely identical to how Collectibles work, but use different methods in which to tag a player.
Some clues regarding EEs aren’t always present in a map. The Megalodon EE had clues written on a specific crate in another map, but would only appear based on random chance from the moment the map begins.
Not all EEs spawn in the same place. BF1’s headphones EE randomly chooses 1 of 5 possible spawn points. The points are not repeated until each of the 5 points are used once. Similar functionality is used in the Megalodon EE where the shark had 5 possible places to spawn from.
Time and Location
The Megalodon EE required a player to stand on top of a specific wind turbine before the naturally occurring thunderstorm begins. The player was then struck by lightning, triggering the rest of the EE to begin. This shows that being in the right place at the right time can be a component of an EE.
BF4’s Megalodon EE used a gathering of parrots to designate where a player needed to stand during the events. It also used a change in weather patterns to show the time frame players were given to position themselves for a timed event.
When players discover part of an EE before the developers intended, misleading players into thinking this was the intended starting point.
Developers may update their game without checking to see that an EE is still accessible, locking players out of it.
Game development is often met with unexpected changes to content, which can lead to EEs becoming fragmented or inaccessible.